Hi,
How could I check the ground type I am walking on ?
IsMovingOnGround is quiet limited
is there no other way than to trace downward for hits ?
thanks for your help
Hi,
How could I check the ground type I am walking on ?
IsMovingOnGround is quiet limited
is there no other way than to trace downward for hits ?
thanks for your help
yeah it uses trace by channel; that’s what I do so far
And you’ve setup the physical surfaces?
yes I get the phys material with a trace channel, just wanted to be sure there were no more builtin way to check what material the character is walking on
No, it’s a bit cumbersome…
It doesn’t look like it’s accessible…?
no, I tried but it’s just sitting there, even the hit result (wth is it doing in the details panel ??)
looks like an unfinished work in progress
hooooo, so my insistence, finally paid
but with linetrace I can get the physical material
how can I convert the “base actor” to a Geometry Mesh ? it’s not an actor, just a mesh in the level
self is the character , the function is in there
the function is called from the character BP
I tried using the CharacterMovement instead…
it has nothing to do with my function having an output or not…I can just check the output like below
here I tried with a key event in the main character
now, the instance in the level is a child of that character class, I dont know if it could be the issue
looks a bit like what I posted here ( nobody replied )
I guess this is what you’re looking for?