I’m working on a button smash type of mini game, and i have made a few objects (circle, square, cone).
These objects drop down from the sky and at some point will hit a triggerbox. When that object overlaps the triggerbox i need the trigger to know which type of object is overlapping him.
Based on what object it is (circle, square or cone) the trigger will set a few custom events i already made.
Now, i was wondering if you guys could point me in the right direction here.
What i have right now is that when a object overlaps the trigger it will set all custom events (no matter the type of object, which in result defeats the purpose).