So I’ve been trying to get this to work for a few hours now, and I can’t seem to get it right.
I made it possible to rotate this cow, but now I want to check the rotation of the cow. So if he lands and he’s rotated let’s say more than ±60 degrees I run the game over thing. There is a bunch of nodes for “Set Rotation” but none for “Get Rotation”.
So my question is: How can I check the rotation of this cow? (and get it as a variable to later check if it’s larger than 60)
Hey, there definitly should be a Node to get the Rotation of the Actor. Can you show me the Event Graph and the Context Menu when you search for the Node?