I have a mesh that turns as I rotate my mouse around it, but I need to check how many times it gives a full turn, and I only get negative values in my print Strings when I check the rotation.
I tried to set a rotator that adds the initial value of the rotator to the look at rotator and sets this rotator, which then checks how many turns has it made through by checking if the rotation I did is over 360, which does not work.
If I multiply this value for -1, it is always on instead.
Can anyone give me any suggestion on how to check how many times an actor has made a full turn when we rotate it? Thanks in advance.