Hi,
I have a bunch of materials that can be selected from a blueprint in the editor (details tab) by selecting from an enum drop-down.
I don’t want to load all of the materials in memory of the blueprint as the user may only select one material so won’t need the others.
I’ve made them soft object references and then just resolve (using a resolve node) the correct material when selected by the enum in the editor. But, the material sometimes doesn’t load. I have to keep selecting, deselecting to get it to load. How do I ensure it resolves and loads the material properly when doing it in the editor (construction script)?
Thanks!