I use the Get Input Device Connection State node in the blueprint to check if my game is connected to the gamepad. When I first run the program, regardless of whether the gamepad is connected or not, it will display as connected. When I actually connect the gamepad, it will also display as connected. The next step is normal, unplugging the gamepad and reconnecting it will correctly check. When I restart the program, it will change again. At the beginning, it is always connected regardless of the situation. I even made a 5-second delay check, but it has no effect. How to solve it? thanks!