I’m trying to spawn actors, but when they collide they should not be spawned, so I set the Collision Handling to “don’t spawn”, but no matter if it spawns or not, it seems to always return an actor, as I do a check if(return != null) but it never goes along the false path. (and I know I have colliding actors, so it should)
It is important for me to know if the actor actually spawned, but it seems I cannot use the return value, how else could I determine if “spawn actor” actually spawned an actor or not?