Check if "spawn actor" actually spawned an actor

I’m trying to spawn actors, but when they collide they should not be spawned, so I set the Collision Handling to “don’t spawn”, but no matter if it spawns or not, it seems to always return an actor, as I do a check if(return != null) but it never goes along the false path. (and I know I have colliding actors, so it should)

It is important for me to know if the actor actually spawned, but it seems I cannot use the return value, how else could I determine if “spawn actor” actually spawned an actor or not?

Use “isValid” node :3

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It works, thanks.

This helped me too! Thanks to both of you, for asking, and for answering.
I dunno how I would have ever come upon the ‘isValid’ node. So tight.
AWESOME