Hi Guys,
I’m fairly new to unreal engine, coming from unity.
I am currently developing an ingame building system.
an object is spawned and the player moves it until it is in the right position. Now it should be checked whether something has already been built there. I would therefore have to check the collision.
This is how the static mesh is set:
and this static mesh is packed into a blueprint and sometimes there are several.
I wanted to use ActorBeginOverlap to check whether a collision was already taking place, but nothing happens.
A wide variety of objects can be placed and therefore the collider may also be different, I also don’t know which object in the world is currently colliding with the component, that would have to be taken into account.
How would you solve this problem?
I only know a few features in Unreal Engine…
Thanks so far