hey i want to check and see if the players game pad is removed so i can pause the game. i already have the pause menu and functionality working just a way to call it when the gamepad is removed
From https://answers.unrealengine.com/questions/142358/question-is-there-a-way-to-detect-a-gamepad.html it looks like you’d need to write some C++ code in order to expose the functionality. I’m not seeing any blueprint way of doing this. Also note this question as well: https://answers.unrealengine.com/questions/551101/view.html which looks to be an xbox one specific issue with detecting the gamepad.