Hey, looking at IFileManager, I see there is a IsReadOnly function, I was wondering if there is anything similar to check if a specific file has the ‘hidden’ attribute?
I am making a simple in-game file browser using c++ and blueprints, but it lists all system/hidden files and folders, which I’d ideally like to avoid.
I’m not experienced in C++, so I was hoping there would be a simple check like the IsReadOnly but there doesn’t seem to be