Is there a way to check if an audio source is playing and use that check to prevent other audio sources from starting until it finishes?
Theres an “Is playing” node that connects to an audio component or a spawned sound, but it wont check for sounds that have just been “played at location”
You could use sound concurrency classes to determine a maximum amount of a certain type of sounds to be played at any one time as well.
What specific behaviour are you trying to achieve here?
I’m trying to use the “is playing” node but it doesn’t seem to be working for some reason. Basically I have multiple voice overs around my scene that can be triggered by clicking a trigger button while you’re inside their specific trigger volume, but I just need to make sure that while one of the sounds is playing that I can’t activate the other ones because they will overlap.
This is also something I am literally trying to do!! Is there an update on this as I can’t find out how to fix this!