Hi all,
So I have this actor which moves from place to place if what the actor senses (using AIPawnsensing) is not something he attacks.
However, if he doesn’t sense anything he just stands still. How do I make it so that if an actor does not sense anything using AIPawnSensing, than it will fire the event (I’d like this to be just as often as AIPawnsensing fires, in my case, it’s the default .5)