Check if actor stopped moving?

I need things to run when an actor has stopped moving. I tried to use get velocity and check when it’s all zero, but it’s always true even when it’s moving so it’s no help.

Does anyone have a good way to determine that an object(actor) has stopped?

Turns out it’s because the scene root doesn’t move. And if I try to replace it with the mesh component it stops scaling, so it’s always tiny.