I’ve been toying lately with the behavior trees, and so far I have been enjoying it a lot! However, I’m having some issues with the “Check Gameplay Tag Condition” node. I have an NPC actor that I have tagged as a Shooter, so when the NPC sees the player character, it should start shooting him instead of chasing. I added an image with the part of the behavior tree where I’m having the issue. Prior to the Check decorator, I have added a debug just to see if the NPC was correctly tagged, and that seems to be the case. Any insight?
I think you need to implement the Gameplay Tags Interface. If you don’t want to delve into C++ you can always make your own Gameplay Tags Interface and Check Gameplay Tag Condition node.