I want to use “Event Begin Overlap” to detect for collisions/overlaps, and it works fine when using a component collision. But can I some how use the collision grid thats already there on the mesh?
- David
I want to use “Event Begin Overlap” to detect for collisions/overlaps, and it works fine when using a component collision. But can I some how use the collision grid thats already there on the mesh?
What is mesh collision grid?
You mean use skeletal mesh for collisions?
If so, you need to check generate overlap events and make sure that the skeletal mesh has a physics asset.
Thank you for your reply, I mean using the collision on a static mesh, like what this link refers to:
The generate overlap is checked.
Still trying to look into this and can see that I can generate convex collision with blueprints, but still can´t figur out what node to use to detect when overlapping happens?
Found the issue, one object (in this case a moving sphere that bump in to walls), did not have the generate overlap checked. Only the walls was checked. But sadly not the solution I was looking for …
Personally I’m trying to avoid generate overlap events, they are heavy to compute.
Use trace instead.
Or use Component overlaps actors node
Thank you for your reply Shunitzo ![]()
I have used a trace node, but there are som overlapping on some part, so thank you for your suggestion. I will look into that.
Best regards