Check for collisions using the base mesh collision grid and not a collision component?

I want to use “Event Begin Overlap” to detect for collisions/overlaps, and it works fine when using a component collision. But can I some how use the collision grid thats already there on the mesh?

  • David

What is mesh collision grid?

You mean use skeletal mesh for collisions?

If so, you need to check generate overlap events and make sure that the skeletal mesh has a physics asset.

Thank you for your reply, I mean using the collision on a static mesh, like what this link refers to:

The generate overlap is checked.

  • David

Still trying to look into this and can see that I can generate convex collision with blueprints, but still can´t figur out what node to use to detect when overlapping happens?

Found the issue, one object (in this case a moving sphere that bump in to walls), did not have the generate overlap checked. Only the walls was checked. But sadly not the solution I was looking for …

Personally I’m trying to avoid generate overlap events, they are heavy to compute.
Use trace instead.
Or use Component overlaps actors node

Thank you for your reply Shunitzo :slightly_smiling_face:
I have used a trace node, but there are som overlapping on some part, so thank you for your suggestion. I will look into that.

Best regards

  • David