Check for Child Actor Component Overlap in Construction Script?

Hey,

Im trying to spawn x-amount of Child Actor Components with a random Location to cre. Now I need to check if the created Child Actor Component ist overlaping with existing Child Actor Components. I’ve already tried “ComponentOverlapComponents” and “ComponentOverlapActors” but nothing works in my example.

If needed I can share my Blueprint Setup.

kind regards
Kiliangg

EDIT: I basically trying to create a tool for Level Designers to quickly create enemy Camps I forget to mention that in my original Post. + I’ve selected the wrong Category. As you might guessed I need help in Blueprint Scripting.

You checking code can be not correct, but first try to check it on BeginPlay event not construct.

If what you want does not involve editor only play mode then use “Begin Play” event instead

Ok understand that. I basically trying to create a tool for Level Designers to quickly create enemy Camps I forget to mention that in my original Post. So I kinda need to do it in the Construction Script. Atleast from my Understanding.

I basically trying to create a tool for Level Designers to quickly create enemy Camps I forget to mention that in my original Post. But thanks for the advise anyways-