Im trying to spawn x-amount of Child Actor Components with a random Location to cre. Now I need to check if the created Child Actor Component ist overlaping with existing Child Actor Components. I’ve already tried “ComponentOverlapComponents” and “ComponentOverlapActors” but nothing works in my example.
If needed I can share my Blueprint Setup.
EDIT: I basically trying to create a tool for Level Designers to quickly create enemy Camps I forget to mention that in my original Post. + I’ve selected the wrong Category. As you might guessed I need help in Blueprint Scripting.