check(EditingObjects.Num == 1) in AssetEditorToolkit.cpp 490 line make assert when compile blueprint. ( EditingObjects object has no item )
I don’t know why…
I’m using ue4 4.25.4
check(EditingObjects.Num == 1) in AssetEditorToolkit.cpp 490 line make assert when compile blueprint. ( EditingObjects object has no item )
I don’t know why…
I’m using ue4 4.25.4