I have created a blueprint to align multiple rooms in a random order so that I can get a different layout each time I run. So far it works but I have only set up 2 rooms. I am wondering how best to check if the level I am loading in and aligning to a random door collides or overlaps with another level I had already loaded in.
Any ideas?
Blueprint: LayoutGenerator posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4