Check an event overlap against 2 different actors of different classes at the same time?

this might be simple, but i was trying to use branches but didn’t work.
How can I check an event overlap against 2 different actors of different classes? at the same time, i mean
(actor A needs to be overlapping actor B and Actor C to execute the next portion of the blueprint.

Like this:

thanks, but that’s not what I was looking for. I need some sort of flowcontrol that both casts are Sucessful. LIke an “AND” bool, but for event begin overlap (if B AND C are overlapping A)

Then it would be:

I’m sorry, I guess I’m not good at explaining what I’m looking for.
I’ve attached a screenshot that hopefully will be a bit more clearer of what I’m looking for(but of course this one doesn’t work, but I’m hoping at least will make my intention understandable). I need B and C to be overlapping A as a condition for only one outcome.

ah… is there only one A and B, or can there be many?

If there is only one A and B:

there’s only one A, one B and one C. I don’t want different outcomes. Always the same.
To explain exactly what Im after:
There’s The main First person character (Let’s call him A)
And there’s an AI character (call her B)
There is a blueprint with just a collision box to be used as a region(C)- I will place this in Tight corridors only(and door ways)

AI(B) is following player, sometimes into a tight corridor. If I as the player want to turn around, i can’t because She’s blocking my way. Therefore
WHEN Player(A) and AI(B) are Overlapping with the region from C - Fire off event to make AI move away, otherwise (if not all these elements are TRUE) do nothing and keep following the player.
That’s why I need specifically A, B and C to be overlapping, but only one action(which is to get away from the player and move to a new location if shes blocking the player.

Yes, I get it, answer below :slight_smile:

i wasn’t able to get it to work, until i plugged in the first person actor into the target of the overlapping. then it worked. thanks!