Hey, trying to get the cheat manager working in my Dedicated Server Project. It won’t seem to work.
Steps:
- I have sub-classed from the standard Cheat Manager
- Created a custom function with test strings for successful fire
- Enabled Exec. so that the function can be called from console
- Added this custom cheat class to the cheat manager in the PlayerController
- PIE and attempt to call function via console command
- Error, command not recognised (but it appears in the drop down)
Any idea why? Do I need to set something up on the server? Do I need to enable cheats anywhere? Just trying to get it working in Editor first.
Notes:
- The PlayerController I am using is C++ custom, but it is blank. It does not contain or override anything in C++
- Using this LinkedIn Post as reference - Unreal Engine Cheat Manager: Simplified Debugging and Shortcuts
- I have diagnosed this to server/client, the exec doesn’t seem to send a RPC to the server for this. So, how can this be enabled to be on the server / authority?