Cheapest way to add material tint variation?


This image is pretty much exactly what I want to do; Modular meshes with a tilable brick texture with lighter and darker splotches across it.
Without changing anything but the base color, what is the cheapest way to add tint variations across modular meshes?
Should I just subdivide the walls, create a master material with different brick tints and paint across it?
The level is about 200m by 200m and uses 1k textures, if that matters at all.

You should multiply the base color, and lerp it with the original one, using the vertex color as the alpha. Then you paint the vertex on the mesh.

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Look at some of the brick materials in the starter content. They have shifting noise textures that do this kind of variation.

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