ChatGPT about the programming language Verse

Has anyone tried to ask ChatGPT if it thinks it is a good idea to implement Verse in unreal engine? what does ChatGPT say about it?

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Was about to post the same question! So sad that Blueprints can’t be imported in UEFN, it’s making things so hard to import things…
Anyway, following this hot topic!

Chat GPT is only trained on data into 2022 (with GPT 4), it doesn’t know about Verse. Maybe with the internet plugin it could.

I think it knows about Verse but not how/if it is implemented in Unreal. ChatGPT answered this when I asked about Verse:
"As an AI language model, I have knowledge about a wide range of programming languages, including Verse programming language.

Verse is a domain-specific language for creating interactive 3D graphics, which was developed at the University of Aarhus in Denmark. It is primarily used in the research community for creating interactive and collaborative 3D visualizations…"

This is what ChatGPT said about the benefits:

"Here are three potential benefits of implementing the Verse programming language in the Unreal Engine:

  1. Improved developer productivity: The Verse programming language is designed to be easy to learn and use, with a focus on improving developer productivity. By integrating Verse into the Unreal Engine, developers may be able to create games more quickly and efficiently, allowing for faster iteration and prototyping.
  2. Increased flexibility and versatility: The Verse programming language is designed to be highly modular and flexible, allowing for a wide range of use cases and applications. By integrating Verse into the Unreal Engine, developers may be able to take advantage of its unique features and capabilities, enabling them to create more complex and dynamic game environments.
  3. Greater collaboration and interoperability: The Verse programming language is designed to support real-time collaboration and interoperability between different applications and systems. By integrating Verse into the Unreal Engine, developers may be able to work more effectively with other teams and tools, streamlining the game development process and improving overall efficiency.

Of course, the actual benefits of implementing Verse in the Unreal Engine would depend on a number of factors, including the specific needs of the development team and project requirements."

When I asked ChatGPT to elabrate the answer abow, more specific the benefit of “create more complex and dynamic game systems”, its answer was as follow:

" Here are a few examples of how Verse can help create more complex and dynamic game systems:

  1. Advanced Data Structures: Verse includes advanced data structures like graphs and trees, which can be useful for representing complex relationships between objects in a game environment. By using these data structures, developers can create more sophisticated gameplay mechanics and game systems.
  2. Low-Level Access: Verse provides developers with low-level access to the underlying game engine, allowing them to create more complex and specialized functionality. This can be particularly useful for creating custom rendering pipelines, physics simulations, or other advanced systems.
  3. Real-Time Collaboration: Verse is designed to support real-time collaboration between multiple developers, which can be beneficial for creating complex game systems. By working together in real-time, developers can more easily iterate and refine their designs, resulting in more complex and dynamic game systems."

Interesting, because I got completely wrong information from ChatGPT.

What do you know about Verse in Unreal Engine?

In Unreal Engine, a Verse is a container for data that represents a part of a level or a world. It can include information about actors, geometry, lighting, and other game assets. Verses are used for streaming levels and for managing the loading and unloading of level data in memory. They allow developers to create large, complex game worlds that can be loaded and unloaded dynamically as the player moves through the game. Verses can be managed through the Level Streaming system in Unreal Engine.

I meant the programming language

I apologize for the confusion. As an AI language model, I don’t have knowledge of a programming language called “Verse”. Could you please clarify or provide more context about what you’re referring to?

For context, I am using ChatGPT based on GPT-4.

WOW. Can anyone provide an explanation for this discrepancy. That is why it says one time that it knows about Verse (to me) and another time that it does not know about Verse. Have we used different versions of ChatGTP

With insufficient data you’ll either get approximation or utter gibberish. The most human alternative would be a mildly uneducated / lucky guess. It wants to please - that’s the problem and the explanation.

If you ever doubt whether the provided information is even remotely correct, do what @JaredTherriault did, ask for clarification / confirmation.

If if changes its mind, fumbles, wiggles too much or apologises, it means the original message was mere guesswork.


I asked it today to flip a quadratic equation and the hyper-correct nature of the answer blew my mind - it really wants to please. But that math is 2000 year old. Verse is not.

When I asked:

What do you know about Verse in Unreal Engine?

I got…

nonsense

In Unreal Engine, a Verse is a container for a sequence of animation or gameplay events that can be triggered or played back. Verses are used in the Sequencer and Gameplay Ability System (GAS) to manage complex interactions and behaviors.

Here are some key things to know about Verses in Unreal Engine:

A Verse can contain a series of keyframes that define the state of various properties over time. For example, you might create a Verse that animates a character's movement, with keyframes for position, rotation, and animation state.
Verses can be triggered manually, or they can be triggered automatically in response to specific events or conditions. For example, you might use a Verse to trigger a cutscene when a player reaches a certain point in the level.
Verses can be nested inside one another to create more complex behavior. For example, you might have a top-level Verse that triggers a series of sub-Verses in response to different events.
The Sequencer and GAS both provide tools for working with Verses. The Sequencer is primarily used for cinematic sequences and cutscenes, while GAS is used for gameplay logic and abilities.
Verses can be saved and reused across multiple levels or projects, making them a powerful tool for creating reusable content.

Overall, Verses provide a flexible and powerful way to manage complex behavior and interactions in Unreal Engine, whether you’re creating cinematic sequences or building gameplay systems.

That’s ChatGPT Mar 23 Version.

Really curious why someone would ask a chatbot what it thinks. :innocent:

It is as reliable as the quality of info in the Internet.

We’re all (?) hoping all those little connections it makes, human input and tendrils of training data will eventually be enough to simulate a neural structure and birth consciousness.

Meanwhile at ChatGPT HQ:

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For me, it’s about getting perspectives that I haven’t thought of or have knowledge of. ChatGTP has probably taken part in a larger amount of information than I have. So why not.

World is safe… for now.

Ask it to pretend to be human. :blush:

Btw, someone talked it into generating working Windows 95 keys a couple of days go.

Bing Chat is able to generate accurate answers about Verse

So I actually go this working by fine tuning the model on the docs

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Could you share? o.o

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What did you get working? Please clarify. Thank you gpt