gameDNA
(gameDNA)
September 11, 2016, 1:57am
8
Hi, yep it works now. Here’s some of my thoughts…
I’m like 90% sure I played an early version of this. I don’t know if you had posted a WIP in the past or what but the characters and gameplay seem familiar. Anyway, Chasers plays so much smoother than that game, so if the game I’m thinking of was a beta / old version of this Chasers, than good job on making the game play 1000% better
Rocks are always pointless. There is no incentive to ever shoot robbers. They cost 50 coins a throw… Pass.
It’s really annoying having that stupid popup come up every time I play the game saying I’m almost out or am out of stones. Hey rock, I wanna punch you in the face.
The steam pipe is not visually intuitive. So I’m talking for instance, about a pipe on the right side blowing steam to the left. Well, the steam looks to be covering up the whole area. But, you can roll through it, but not jump over it. Please, angle the steam upward more so that it is obvious what action the player should take
Powerups are not easily noticeable. Not sure why
I think the art style in general is too busy which can make it hard to differentiate objects which might be the reason for the previous point (specifically, the road + buildings)
Another trap I found incredibly irritating was one where there was a bush with lightning in the middle. You’re just tricking the player essentially for a cheap death. You taught me a mechanic, then taught me not to use that mechanic (jumping over bushes)
I somehow had a bug once where coins were no longer collected by my character. It was just like all the collisions stopped. There was no noise for running over coins, my coin counter did not budge, and the coin models never disappeared either. So some collider somewhere apparently just got disabled. I couldn’t tell you how that happened, it’s only happened once in like 10-15 games I played.
The screen shake effect is absolutely terrible in my opinion. The way I play this game, I focus on objects in the distance to plan my next move. When the screen shakes because a barrel exploded for instance, it throws my focus off and I am often unable to make the correct move. Please add an option to disable screen shake
It’s annoying Facebook is the only way to sync progress across devices. I mean I have a Google account. Please use it! I know Google has an Android API for Drive cloud saves too, so you wouldn’t have to roll your own server side setup, just make another UE4 plugin
Your game name isn’t exactly unique. I think searching “Chasers” on the store it was somewhere around the 50th in the list. Not I didn’t actually count, but it was far from the top.
In the tutorial, I think when you fail an objective, it should put you farther back. Like if you fail to jump over the obstacle, you should be put farther back so you have more time to prepare for the jump on the next attempt.
The white boxes look kinda weird too in the game. I don’t know what they’re supposed to be.
I had the game crash on me, which was super annoying because I had set a new record then as I was trying to jump it crashed
Every time when I go to Rankings and then tap on Global, it crashes.
The crystals that explode out of the ground are very hard to see since they’re like a dark purple against brown
Well this is certainly the best UE4 Android game I’ve played so far (not that there’s a lot of competition yet). Very polished overall. Seems to run fine on both my Moto G1 and my Moto G4.
Thank you so much for valuable feedback! <3 Previous version was released as soft launch and after that we changed many things based on testers feedback.
We are analyzing all your suggestions and we try to improve what we can.
Thank you again!