I had my code working so that the pawn (labeled Snubber) would chase the player. I have a nav bounds set up and FloatingPawnMovement on my pawn. I originally had a Delay function between Event BeginPlay and Set Timer, but then I replaced that by adding an Initial Start Delay in the drop down menu. Now the AI does work. This code is on the pawn, but I have a linked AI Controller that has the same code. Can anyone explain how to fix this?