Chariot - actionGame

It is after a long time of the update.
It will be the chain control.

It is still the middle, but we plan to or pulled or pulled at this.
Not to consider the load reduction of the CPU.

For the time being expressed by connecting the 400 node portion of the chain model.
Because all nodes must be calculated to put parents in both directions, by dividing the 400 node, where hurts unable parallelism,.
Because I’ve been doing in the skeletal mesh, and which change the structure.

… That could not be so much updating me various accident.
It was set to take the movement to the chain.
Was referring to the Hell diver of Patlabor theater version is when the stretch.
When you return, was from stretched abandon the measure, the movement of the time was returned at once to the reference.

Chain can now battle using.
Easy to fight to pull the enemy, it puts an end to defeat pull.
It is scheduled to go into the future enemy, in the production of ally logic.

It is not adjusted yet, but the ally for a small battle, added the enemy logic.
I would like to packed to allow large-scale battle now.

It is an advertisement video of the Diggue Expo.
This video will be a trial version of the movie.

Finally we passed through Steam Green Light.
Thank you very much for your support.
The latest movie is a thing adjusted for Degital Game Expo version and it is played through.

I drew in HeightMap and output NormalMap to respond to leave the wheel trace.
Since it did not correspond to Displacement, vertices have not mutated. (I’d like to suppress the bottleneck as I want to go at 60 fps in this game in terms of PS4.)

I tried a test to show the rain falling on the surface of the sample entered at 4.13.
If you apply this, you can express expressions such as small fragments falling in the sand.

In the meanwhile, we received an award from Game Spark like bitsummit in the meantime, and I also wrote articles.

I cut out the video from the version published on bitssumit and made it to PV.