Hey, I am new to UE4, watched a tutorial about megaman - like charged blast here : Let's Create Megaman Charge Shot - Blueprints #19 [Unreal Engine 4 Tutorial] - YouTube , I wonder how can I make it do damage depending on how big the particle gets.
I don’t really want to watch a 30 minute video in order to help with this but it sounds very possible. Is there a variable controlling the size of the projectile? If not, you should first look at storing this value somewhere. Then, where you calculate damage, use this variable to scale the damage done. If this is not helpful, please post screenshots of the projectile logic to increase size and the graph where damage is calculated and we can probably assist more specifically.