when you try to spawn an actor it checks if it’s colliding, if you try to spawn an actor inside another actor and they’re blocking eachother then the “spawner” will spawn it somewhere else, in a place that they don’t block eachother look at this ss as example, i’ve tried to spawn a zombie inside the ground with Z=0, but then it starts to block eachother when i simulate the game, then it tries to spawn it somewhere else: