Hi. I have some questions for you.
- How we can import our custom character with blendshapes (morph) without bones?
- How to record character with animation or we could work with animation in unreal? F.e. mouth opening, eyebrows moving at the same time of course.
- How to solve task with custom eyes.
I have 3 type of similar mesh with different material. I realized that i could make a blueprint script and change it in ui UE4.
In maya i hide one type and show other. It look like as a equalizer on mediaplayer.