Hey
Is there limit for pawns with AIController?
In my case 51th spawned pawn has problem with movement.
Hey
Is there limit for pawns with AIController?
In my case 51th spawned pawn has problem with movement.
This kinda happens to me. I’ll spawn a set of 30 and then a delay of a second and spawn another set of 30 and the entire lot of those 30 don’t move. Were you able to fix this?
Are you using regular Blueprint AI (static) or a Behaviour Tree (Dynamic) for them?
I had ~250 Pawns run around a town before with no issues though they had static AI and it was a few versions back.
Maybe try out both and see what happens.
ugh… this was supposed to be a comment not an answer XD whoops
Problem is in “Max Agents” option in Edit->Project settings->Crowd manager. Default value is 50.
I can’t even explain how much grief you just saved me. Thank you so much!
You are welcome.
Totally saved me as well!
Resolved. Thanks to all.