I’m working on a multiplayer RTS game. The character the player controls is possessed by an AI whilst owned by a Player Controller. The movement is replicated and done by
AI Move To.
Given this scenario, something curious is happening: when the player character is on idle and suddenly walks, oftentimes there’s a “stuck moment” until the character finally gets moving to its final destination.
Technically speaking, this is what’s going on:
When a Player clicks on the map → I get the location vector of the click → run a event on server to move the character (with AI Move To). Simply as that.
Not sure where exactly the problem is or how to debug this properly. Does anyone here have a clue to help me on this?