Hello. Im tryin to create mouse controlled movement but sadly without positive result. Created blank project, got a character with sphere mesh, some pawns, playercontroller and thats basically it. Now, the first issue is when i spawn the player it bounces on the ground few times instead of just falling and stopping, also all the pawns and character push eachother on collision, i would like everything to stand its ground. I tried playin with SetSimulatePhysics but when its set to true the character falls down and pushes the pawns, btu when its false then everything is hanging in air… The second issue is movement. I am using setactorlocation to the hit point where mouse clicked, but there is no MoveToLocation in PlayerController. How to fix those things?