Character's mesh gets distorted after retargeting an animation into control rig


Hi everyone. I faced a little anoying problem recently. I tried to import animation from Iclone to control rig of my character, and it gives me interesting results. In the video the first part is animation. and the second part is animation baked to control rig. I suppose that it happens due to how lowerarm control works, but I tried to recreate the same problema on the other machine and it works like fine. So it seems like it only happens in the scene with other objects and things (because the scene where nothing wrong happened was a completely empty scene just with the character)


This is inside blueprint of forward solve
and backward solve

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I have solved it. I didn’t have right number in Secondary axis in my arms basic IK in control rig. I needed to put 1 instead of -1, that was the problem xd