Characters Linked?

Before I Begin, This Is The Video I Watched: Character Select From Main Menu - Unreal Engine 4 Tutorial - YouTube

I am using UE5. When I select my character, I have set widgets that appear depending on which character you select. However, when I select any character, the same widget from the default character appears. How can I fix this? Thanks In Advance!

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Hey @Endplayz!

I scrubbed the whole video, it’s pretty simple. Thing is, it doesn’t really help with your issue. :frowning: We’re going to need details. Screenshots of your code where you draw the widgets would be a HUGE help :slight_smile:

Hey!

Sorry, I wasn’t home to reply but I sure can send some screenshots. I’ll be home in a couple hours. Hope thats okay!

@Mind-Brain Hey!

Here’s how I did it. Pretty simple really.

Each character has a different widget that appears on Event BeginPlay

This one is the default characters blueprint.

Somehow everytime I start the game, no matter what character I choose, the default character always overlays it. If it helps, the music from the maincharacter also transfers and plays over aswell. Which is why I removed it. Hope this helps!

Thanks In Advance!

It seems like the thirdperson gamemode spawns in the default character anyway, which makes gui pop up on my screen aswell. Is there anyway that I could solve this?

Hey @EndPlayz! Sorry for the late reply.

Have you tried setting your default pawn in the gamemode to “None”? What happens if you do that? (none is a valid option for this)

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Alright, I’ll try that and see what happens. Thanks a lot!