I’ve been trying the iClone trial version. I made a character. All default options. No major changes. I exported the character with 2 animations. 1 Idle. 1 Walk.
I’m blending between these 2 with blendspace. I’ve setup the Character blueprint and animation blueprint. Everything works as expected until the walk animation starts playing.
I made a video.
If you look at the idle animation in the beginning, the character’s feet are on the floor. Moving the character a few units down in the viewport in Character BP fixes the walk animation but makes the character’s feet goes underground in Idle animation.
Other things I’ve done.
- I’ve deleted the Physics asset.
- I’ve deleted the mesh and reimported with Create Physics asset “unchecked”
- I’ve tried opening the walk animation in Persona and pulled the root bone translation down a bit but this had zero effect on anything.
- Ditched both animations and replaced the idle and walk animations with the ones from Mixamo. Nothing changed. Same issue. Idle is good. Walk is off the floor.
I don’t understand why Idle animation works perfectly but walk lifts the character off the floor.
I’m a programmer and still learning UE4. I can do some patched up modeling and animations but nothing professional. That is why I’m trying out these character creation software so I can build something decent than moving blocks around. Any pointers anyone?