Characters camera or mesh begins to freak out upon unpossession and repossession

All I’m doing is firing an event which unpossess my character, and then firing another event which repossess my character, I don’t think that requires a screenshot I hope.

Before doing this everything is fine, after doing it my camera or possibly the mesh, seems to teleport around?? As if it becomes un-anchored from the root of the character and is being told to just change its location at random.

Also I have noticed that the location of the mesh upon repossession sometimes is NOWHERE near where it was un-possessed.

Anyone got any idea as to how this might happen?

Nvm I think I figured it out, I was under the assumption that the mesh needed collision when I guess its handled by the capsule component?

The mesh and the capsule both had block all dynamic set and I guess this wigged it out upon repossession, as if they were colliding and bouncing off each other.