Hi everyone, it’s been a few days that I try to make a simple Top Down game where my character rotation is managed by the cursor of my mouse. This part work, as well as my character can fire.
Today, I noticed something about my character rotation when I use LineTraceByChannel i see that my character rotation doesn’t fit with the line traced :
I think that’s the issue come from my Character Rotation which might not be accurate enough, but don’t know how to make this more precise. I used the node FindLookAtRotation and the ConvertMouseLocationToWorldSpace to set the actor rotation :
Does somebody have an idea for fix this ? Thanks in advance !