it’s been a while since I took a look at the different MovementComponents, but it seems that the CharacterMovementComponent is still the only one with RVO/Network Prediction/Replication, is that correct? Is there any progress on this or does someone have custom solutions? Making my pawn a character is just a no-no, the overhead from characters should definitely possible to be avoided.
I’d really like to hear your opinions/progress on achieving something similar to the CharacterMovementComponent in a more generic way. (Why was all that stuff only made for Characters in the first place? I don’t see a reason for this…)
Thanks in advance! Have a nice day