CharacterMovement is not falling

We have a top down game that we are building in Unreal and we would like to use the engine’s gravity in order to work with different heights. Currently, however, when we start the game our character does not fall down, we only just hover whenever the Z axis is set.

Our character is based on a Paper2d character and when I place a default Paper2d on the level that one falls down, but my character is not falling. Here are some prints as to how my character is currently set up
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