I don’t know if it is related or not, but I am having a jitter problem using a camera on a spring arm and a rotation component. There are regular small pauses, I posted this here a few days ago. Jerky rotations with rotation component when it should be smooth - Blueprint Visual Scripting - Unreal Engine Forums
I am now thinking it might be the regular pauses are related to the FPS and the frequency of the pawns rotation. I played around with the t.MaxFPS setting and seem to have made it much less noticeable.