CharacterMovement AddForce on server is inconsistent on a client's player, is greatly effected by the frame rate.

After wasting too much time troubleshooting this issue. My conclusion that “AddForce” is broken and unusable for server/client use (unless you cap the max FPS at 60).

The workaround I have found is using “AddImpuse” every frame and multiplying that by the current frame rate.