Bump. Clearly this is intended to be used in multiplayer, as there is a replicated force function with it. Debugging has yielded no real insights as it takes a acclamation of 100s of frames to get these large force differences.
Bump. Clearly this is intended to be used in multiplayer, as there is a replicated force function with it. Debugging has yielded no real insights as it takes a acclamation of 100s of frames to get these large force differences.