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CharacterMesh has to have 'Simulate Physics' enabled if you'd like to AddImpulseAtLocation
Development
World Creation
question
,
Physics
,
unreal-engine
woodencase01
(woodencase01)
February 9, 2021, 10:07pm
5
Sure! Here it is:
Removing the held object mesh and skeletal mesh didn’t change the problem.
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