CharacterMesh has to have 'Simulate Physics' enabled if you'd like to AddImpulseAtLocation

I checked all 4 combination of using the functions shown below, and they all got me to the same result.

  • The mesh go ragdoll and fall
  • I get the addImpulse warning
  • Every time I shoot, a new warning is added

I also tried setting “New Simulate” to false without success.

Am I forgetting something?