Character Won't Rotate Correctly

I’m trying to make a top-down static cam where the player character rotates to the location of the cursor. And it works, except the character’s left shoulder is always facing the direction it should be facing with its face XD Rotating the mesh around the viewport doesn’t work.

Rotate the control instead of individual components.

In the class defaults:



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This doesn’t work, because it rotates the camera as well. I want the camera to stay static

Are you using a springarm with the camera. If so, then uncheck the Inherit Yaw(, Pitch and Roll) option.