Character Won't Move Anymore

Everything was originally working fine and I remember that I was playing around with the blueprint, but in the end I kept it the same and didn’t change anything. Then, I went to play the game, the character originally spawned under the map. I moved the “player start” back up. Then when my character spawned, I wasn’t able to move around. Nothing worked. I could only look around in a stationary position. I tried restarting my computer and exiting the engine, but that didn’t work.

Try to make a new project, migrate your character to the new project. If your character works, good. If not, well, you didn’t put back the BP correctly.

  • Make sure that you Inputs are the same in Project Settings
  • Make sure that your input axis/action inputs are connected in Character BP or Controller BP is you are using that.
  • Make sure that the default pawn/default controller are the ones you want in GameMode
  • Leave the blueprint open (move it to another screen if you can) and see if the functions are actually firing. Use the debug up top (change it to the instanced character if it’s not already set)
  • If none of the above helps, please post screenshots of your blueprint.

Hello,

Give the solutions that Victor suggested a try, and as stated, if these do not work, please post a few screenshots of your blueprint so we can begin to determine what the issue is that is causing your character to be unable to move.

Thank you that helped :slight_smile:

I’ve had the same problem. Actually, I opened a project where the character worked fine before I last closed it and now the character only walks in place and will not move forward unless I am crouched.

Was making a save game system and ran into the same problem ( character wont move gravity doesn’t exist )

Never touched anything to do with movement except for using the get player transform node

its either a bug or i seriously misunderstand how some of these things interact

Made a duplicated of my First person character,
called it something else,
put it someplace else,
Deleted the FirstPerson Folder,
Reimported content First Person Content,
Copied all my stuff in the old one to the new except for the movement and camera nodes

no idea why this happend when creating a save system but there went 2h or so of my time

I have the exact same issue, and I was just making sure everything was okay getting ready to ship my game:(

have you found a solution?

No the best answer i found was you can “fix redirectors manually”
and nobody seemed to know how anywhere i looked or asked
Unreal really lets us down on some things in my experience the “Create Session” node is missing a lot of things that happen in that background that could definitely just be exposed with an if statement and haven’t been fixed in years and 2 or B Redirectors suck and occasionally your project might just die to some random bug

also if you find yourself with the redirector prob NEVER force delete unless your deleting the asset referencing the other with no other connections
example A → B ( seen in reference viewer ) in this example you could delete A but if you deleted B your fudged

something you could try that i didn’t think of at the time is making a copy of your work and reimporting the first person stuff and then copy your stuff back into it

another thing that might work is making a copy of the project and reinstalling unreal ( with the same version of course )

but no ultimately i nuked the project luckily only spent a month or so mostly on designing a landscape and putting some simple crap in it to get a feel for it

But i now just make a backup every day of the entire project and hold on to one or two in case something goes wrong,

in my new project i ended up making a couple other problems for myself along the way and learned that i should also attempt to package my game at the end of every session if it succeeds i simply copy that to my backups folder and then delete my oldest one i hold on to three to four at any time in case i royally mess something up again

Sorry to hate on unreal a bit but taking 6+ years to add an if statement makes me wanna slam my head through a wall, but other than that i greatly love the community on this forum and 98% of the way the engine is

so TLDR no sorry no solution from me, just advice to backup and compile every day and i haven’t done it yet but revision control could help with this apparently but i know nothing of this yet as i haven’t been bothered to setup any such system with just me i may aswell copy the project around and understand whats happening

Sorry to include a bunch of potential “garbage” information to you but i figure slamming your head through the wall once is better than twice so i outlined my 2nd folly following breaking the whole game and having to nuke it

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Sorry to hear about your project, and yeah the fact that they don’t give us those simple fixes is really frustrating.

But thanks a lot for the advice and the reply, I will try to see if I can find anything that works. I hope you wont run into an issue like this again.

I had the exact same issue when creating a MainMenu Level so that my game would not launch without pressing Play. I searched here and everywhere else My inputs were correct and nothing worked…

THIS WORKED… I went into the character BP, I opened “Class Settings” and changed the parent to an Actor, and then back to a Character Class. The issue with movement is a bug within your character BP where it is no longer registering it as a Character even though it claims to be one. So it appears that everything is fine when in reality to your project there is no existing character.

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