I want to model and animate a character and many separated clothparts, that this character can use. Different combinations of the player’s choice.
Is there a tutorial on how to create separated clothparts that works with all the animation when attached to the model(skinning / weight painting in Maya)?
A tutorial on how to use these in UE4 (Attach).
Hoping for some good answers. I want to learn this.
Here you’ll find everything you need, from the material setup to the cloth behaviour.
Some of the buttons in Maya have changed, but overall the process is basically the same as described in the video