Character with CharacterMovementComponent will replicate movement with Replicate Movement off

Hey !

Its entirely possible that I am overlooking something however I have created a test project with issue present.

https://.com/file/d/0B0GBVrfS-nlbcjZOQ3ZOeWR3QU0/view?usp=sharing

If this isn’t desired behavior I noticed in UCharacterMovementComponent::ReplicateMoveToServer there is no check to see whether bReplicateMovement is flagged and a check like:
if (!CharacterOwner->bReplicateMovement)
{
return;
}

may solve my problems. I haven’t had a chance to test it however.