Character + Weapon Animations?

Hello!
1.Create a socket for weapons in the settings of the skeleton of Your character in the SKELETON file.
2.In the Blueprint of Your character import skel mesh…weapons, and connect it to the newly created socket. The Weapons disable in the settings of the animation Play.
Here’s an example implementation:

When you import Your weapon, don’t forget the mouse to drag it to the Mesh of Your character, so it would be included in it.

In Animation mode, select the type of animation.
To animate weapons you can use AnimMontage animation: Movement of weapons, shot, reload… To do this, create AnimMontage based Skel Mesh…Your weapon with the desired animation. After creation, select the Animation mode Your Anim Montage.
For example:

Specify the partition name, if you hit it right you will see the properties.
Remember:
You must specify the following name for the partition if you want the animation to be played sequentially. For example (Name of section: 1 Next section: 2)
If you want to loop the animation to a specific partition. For example: (Name of section: 2 Next section: 2) and if not repeat (Name of section: 2 Next section: None)

Or just use a separate sequence of animations.
Then in the Animation field mode select Use Animation > Anim to play

Standard animation weapon blueprint.