Hello, I am somewhat new to UE5, so if anyone could point me in the right direction for my question that would be great! 1H weapons seem to be fine, i can just socket them into a hand, however if i wanted to use both hands on the handle for a “ARMED” stance how would i go about this? I am assuming i would have to connect it to both sockets somehow then make a running animation with the weapon?
Weapon Animation; Also is it possible to add the weapon into animations as well, instead of just having the weapon stick to the socket and do its thing, can I actually add the weapon into my animation and animate it with my character?
Niagara Effects; can I add Niagara effects into my animations? lets say, i have my character posing with his hand out, is it possible to have the weapon form in his hand from particles from a Niagara effect and animate it so it looks like its appearing in his hand threw an animation?
If anyone could point me in the right direction to get started, would be much apricated, thanks.
Here is the picture of the mace, id like m character to hold the mace with both hands at the handle, apose to just 1Hand and having it dangle in his hand when he runs.
You still add the weapon to one socket. The other hand is just positioned as if grabbing it.
If you have a weapon bone, you can animate that. If you wanted to be able to affect the rotation for example in animation, without affecting the hand.
You can add lots of things into animation Notifies, such as effects or sounds. You can combine that with Curves or MetaCurves that tell a weapon to appear.
So maybe you attach a weapon, an equip animation plays w/ a curve hiding it (scales it to 0), then an effect notify plays, followed by the curve revealing it.
Hey, thanks for the reply, I actually figured it out, it had nothing to do with animation, I had to make a single burst emitter, and make my weapon a skeletal mesh, and just set the Niagara system to the weapon, then just play the effect every time the weapon switch’s from socket to socket.