I’m trying myself to find out what blueprint nodes makes the character play the wall hit animation, and I can’t seem to figure out to easily. The fall damage tutorials are about Event On Landed and widgets, but I’m trying to use the Event Hit instead.
This is what I am trying to translate into blueprint: “If the player touches the speed of let’s say, 700, and hits the actor that is not able to jump over it, then it should play the wall hit animation”
What is the translation for this???